

Mercs skills have been downgraded slightly in 1.10 compared to 1.09, with the exception of the Act 1 Rogue which will no do more damage. (4) The highest level a merc can be is 98. The actual "character" level that you hire the merc at is irrelevant, only the difficulty you hire them in matters. The exception is the Nightmare Act 2 mercs, which cannot be hired in Normal (or Hell). (3) Mercs hired in normal difficulty have better final stats than those hired in Nightmare or Hell, and NM Mercs are better than those hired in Hell. (2) Most other mods (Crushing Blow, Open Wounds, Chance to Cast on Striking, Faster Cast Rate, Faster Hit Recovery, Increased Attack Speed, etc.) do work for mercs. (1) The mod: Prevent Monster Heal does not work on mercenaries.
